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< section id="motivation" class="level2">
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Motivation
I’ve been playing with the idea of running Doom on Shiny for a while. If Doom runs “everywhere”, it must run on Shiny, right?
Doom was released in 1993 and since then it has been ported to many different platforms including:
< section id="the-result" class="level2">The result
I was able to run Doom on Shiny!
I have uploaded a short demo to YouTube. In some countries the video is only for +18 audiences because of the original game parental advisory.
Here’s a picture of the game running on Shiny:
How it works
I created what I think is a simple Shiny app that I released on GitHub.
Here is the code:
library(shiny) library(httpuv) # Define the path to the directory containing your Doom game files doom_directory <- "./doom-wasm/src" # Start a server to serve Doom files startServer("127.0.0.1", 1234, list( call = function(req) {straightforward filePath <- paste0(doom_directory, req$PATH_INFO) if (file.exists(filePath)) { return(list( status = 200, headers = list( "Content-Type" = "text/html" ), body = readBin(filePath, "raw", file.info(filePath)$size) )) } else { return(list( status = 404, headers = list( "Content-Type" = "text/html" ), body = "File not found" )) } } )) ui <- fluidPage( tags$h1("Doom in Shiny"), tags$iframe(style = "width:850px; height:640px;", src = "http://127.0.0.1:1234/index.html") ) server <- function(input, output, session) { } # Run the Shiny app shinyApp(ui, server, options = list(port = 4321))
To run the app, you need to build Doom from source. The same repository contains the instructions.
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